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Unreal Engine C++ API Reference > Runtime > MRMesh > UMRMeshComponent
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void >
- UMRMeshComponent::FOnClear
References
Module | MRMesh |
Header | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
Include | #include "MRMeshComponent.h" |
Syntax
class FOnClear : public TBaseMulticastDelegate_NoParams< void >
Remarks
Trackers feeding mesh data to this component may want to know when we clear our mesh data