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API > API/Runtime > API/Runtime/MRMesh > API/Runtime/MRMesh/UMRMeshComponent
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- UMRMeshComponent::BeginPlay()
References
Module | MRMesh |
Header | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
Include | #include "MRMeshComponent.h" |
Source | /Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp |
virtual void BeginPlay&40;&41;
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy