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API > API/Runtime > API/Runtime/LocalFileNetworkReplayStreaming > API/Runtime/LocalFileNetworkReplayStreaming/FLocalFileNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void KeepReplay
(
const FString& ReplayName, |
LocalFileNetworkReplayStreaming.h | ||
virtual void KeepReplay
(
const FString& ReplayName, |
LocalFileNetworkReplayStreaming.h |
KeepReplay(const FString &, const bool, const FKeepReplayCallback &)
| Name | KeepReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void KeepReplay
(
const FString & ReplayName,
const bool bKeep,
const FKeepReplayCallback & Delegate
)
KeepReplay(const FString &, const bool, const int32, const FKeepReplayCallback &)
| Name | KeepReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void KeepReplay
(
const FString & ReplayName,
const bool bKeep,
const int32 UserIndex,
const FKeepReplayCallback & Delegate
)