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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
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FCachedFileRequest | ||
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FGenericQueuedLocalFileRequest | ||
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FLocalFileChunkInfo | Struct to hold chunk metadata | |
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FLocalFileEventInfo | Struct to hold event metadata | |
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FLocalFileNetworkReplayStreamer | Local file streamer that supports playback/recording to a single file on disk | |
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FLocalFileNetworkReplayStreamingFactory | ||
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FLocalFileReplayCustomVersion | ||
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FLocalFileReplayDataInfo | Struct to hold replay data chunk metadata | |
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FLocalFileReplayInfo | Struct to hold metadata about an entire replay | |
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FLocalFileStreamFArchive | Archive to wrap the file reader and respect chunk boundaries | |
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FQueuedLocalFileRequest | ||
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TGenericCachedLocalFileRequest | ||
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TGenericQueuedLocalFileRequest | ||
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TLocalFileAsyncGraphTask | ||
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TLocalFileRequestCommonData |
Typedefs
Name | Description |
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FOnLocalFileReplayFinishedWriting |
Enums
Type | Name | Description | |
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ELocalFileChunkType | ||
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ELocalFileReplayResult | ||
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EQueuedLocalFileRequestType::Type | ||
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EReadReplayInfoFlags | ||
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EUpdateReplayInfoFlags |
Functions
Type | Name | Description | |
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const TCHAR * | ||
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const TCHAR * | LexToString
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ELocalFileReplayResult Enum |