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API > API/Runtime > API/Runtime/LocalFileNetworkReplayStreaming > API/Runtime/LocalFileNetworkReplayStreaming/FLocalFileNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRequestToCache
(
int32 ChunkIndex, |
LocalFileNetworkReplayStreaming.h | ||
void AddRequestToCache
(
int32 ChunkIndex, |
LocalFileNetworkReplayStreaming.h |
AddRequestToCache(int32, const TArray< uint8 > &)
| Name | AddRequestToCache |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
void AddRequestToCache
(
int32 ChunkIndex,
const TArray< uint8 > & RequestData
)
AddRequestToCache(int32, TArray< uint8 > &&)
| Name | AddRequestToCache |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
void AddRequestToCache
(
int32 ChunkIndex,
TArray< uint8 > && RequestData
)