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API > API/Runtime > API/Runtime/LocalFileNetworkReplayStreaming > API/Runtime/LocalFileNetworkReplayStreaming/FLocalFileNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddDelegateFileRequestToQueue
(
EQueuedLocalFileRequestType::Type RequestType, |
LocalFileNetworkReplayStreaming.h | ||
void AddDelegateFileRequestToQueue
(
EQueuedLocalFileRequestType::Type RequestType, |
LocalFileNetworkReplayStreaming.h |
AddDelegateFileRequestToQueue(EQueuedLocalFileRequestType::Type, TFunction< void(TLocalFileRequestCommonData< DelegateResultType > &)> &&, TFunction< void(TLocalFileRequestCommonData< DelegateResultType > &)> &&)
| Name | AddDelegateFileRequestToQueue |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
template<typename DelegateResultType>
void AddDelegateFileRequestToQueue
(
EQueuedLocalFileRequestType::Type RequestType,
TFunction< void< DelegateResultType > &)> && InFunction,
TFunction< void< DelegateResultType > &)> && InCompletionCallback
)
AddDelegateFileRequestToQueue(EQueuedLocalFileRequestType::Type, const DelegateType &, TFunction< void(TLocalFileRequestCommonData< DelegateResultType > &)> &&)
| Name | AddDelegateFileRequestToQueue |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
| Include Path | #include "LocalFileNetworkReplayStreaming.h" |
template<typename DelegateType, typename DelegateResultType>
void AddDelegateFileRequestToQueue
(
EQueuedLocalFileRequestType::Type RequestType,
const DelegateType & Delegate,
TFunction< void< DelegateResultType > &)> && InFunction
)