Navigation
Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FCachedFileRequest > FCachedFileRequest
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
FCachedFileRequest
&40;
TArray< uint8 > && InRequestData,
const double InLastAccessTime
&41;