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API > API/Runtime > API/Runtime/LiveLinkInterface
Basic object to translate data from one role to another
It can only be used on the Game Thread. See ILiveLinkFrameTranslatorWorker for the any thread implementation.
| Name | ULiveLinkFrameTranslator |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameTranslator.h |
| Include Path | #include "LiveLinkFrameTranslator.h" |
Syntax
UCLASS (Abstract, EditInlineNew, ClassGroup=(LiveLink), MinimalAPI)
class ULiveLinkFrameTranslator : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkFrameTranslator
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FWorkerSharedPtr | TSharedPtr< ILiveLinkFrameTranslatorWorker, ESPMode::ThreadSafe > | LiveLinkFrameTranslator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanTranslate
(
TSubclassOf< ULiveLinkRole > ToRole |
LiveLinkFrameTranslator.h | ||
virtual FWorkerSharedPtr FetchWorker() |
LiveLinkFrameTranslator.h | ||
virtual TSubclassOf< ULiveLinkRole > GetFromRole() |
LiveLinkFrameTranslator.h | ||
virtual TSubclassOf< ULiveLinkRole > GetToRole() |
LiveLinkFrameTranslator.h |