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API > API/Runtime > API/Runtime/LiveLinkInterface
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type
It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.
| Name | ULiveLinkFrameInterpolationProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
| Include Path | #include "LiveLinkFrameInterpolationProcessor.h" |
Syntax
UCLASS (Abstract, EditInlineNew, ClassGroup=(LiveLink), MinimalAPI)
class ULiveLinkFrameInterpolationProcessor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkFrameInterpolationProcessor
Derived Classes
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FWorkerSharedPtr | TSharedPtr< ILiveLinkFrameInterpolationProcessorWorker, ESPMode::ThreadSafe > | LiveLinkFrameInterpolationProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FWorkerSharedPtr FetchWorker() |
LiveLinkFrameInterpolationProcessor.h | ||
virtual TSubclassOf< ULiveLinkRole > GetRole() |
LiveLinkFrameInterpolationProcessor.h |