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API > API/Runtime > API/Runtime/LiveLinkInterface
Role associated for Animation / Skeleton data.
| Name | ULiveLinkAnimationRole |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationRole.h |
| Include Path | #include "Roles/LiveLinkAnimationRole.h" |
Syntax
UCLASS (BlueprintType, Meta=(DisplayName="Animation Role"), MinimalAPI)
class ULiveLinkAnimationRole : public ULiveLinkBasicRole
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkRole → ULiveLinkBasicRole → ULiveLinkAnimationRole
Functions
Public
Overridden from ULiveLinkRole
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetBlueprintDataStruct() |
Roles/LiveLinkAnimationRole.h | ||
virtual FText GetDisplayName() |
Roles/LiveLinkAnimationRole.h | ||
virtual UScriptStruct * GetFrameDataStruct() |
Roles/LiveLinkAnimationRole.h | ||
virtual UScriptStruct * GetStaticDataStruct() |
ULiveLinkAnimationRole | Roles/LiveLinkAnimationRole.h | |
virtual bool InitializeBlueprintData
(
const FLiveLinkSubjectFrameData& InSourceData, |
Roles/LiveLinkAnimationRole.h | ||
virtual bool IsFrameDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |
Roles/LiveLinkAnimationRole.h | ||
virtual bool IsStaticDataValid
(
const FLiveLinkStaticDataStruct& InStaticData, |
Roles/LiveLinkAnimationRole.h |