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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkSubject
- ILiveLinkSubject::Initialize()
- ULiveLinkBlueprintVirtualSubject::Initialize()
- ULiveLinkVirtualSubject::Initialize()
- ULiveLinkBlueprintVirtualSubject::Initialize()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSubject.h |
Include | #include "ILiveLinkSubject.h" |
void Initialize
&40;
FLiveLinkSubjectKey SubjectKey,
TSubclassOf< ULiveLinkRole > Role,
ILiveLinkClient &42; LiveLinkClient
&41;