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API > API/Runtime > API/Runtime/LiveLinkInterface
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type
It can be called from any thread
| Name | ILiveLinkFrameInterpolationProcessorWorker |
| Type | class |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
| Include Path | #include "LiveLinkFrameInterpolationProcessor.h" |
Syntax
class ILiveLinkFrameInterpolationProcessorWorker
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubclassOf< ULiveLinkRole > GetRole() |
LiveLinkFrameInterpolationProcessor.h | ||
void Interpolate
(
double InTime, |
LiveLinkFrameInterpolationProcessor.h | ||
void Interpolate
(
const FQualifiedFrameTime& InTime, |
LiveLinkFrameInterpolationProcessor.h |