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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/ILiveLinkFrameInterpolationProce-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
double InTime, |
LiveLinkFrameInterpolationProcessor.h | ||
void Interpolate
(
const FQualifiedFrameTime& InTime, |
LiveLinkFrameInterpolationProcessor.h |
Interpolate(double, const FLiveLinkStaticDataStruct &, const TArray< FLiveLinkFrameDataStruct > &, FLiveLinkSubjectFrameData &, FLiveLinkInterpolationInfo &)
| Name | Interpolate |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
| Include Path | #include "LiveLinkFrameInterpolationProcessor.h" |
void Interpolate
(
double InTime,
const FLiveLinkStaticDataStruct & InStaticData,
const TArray < FLiveLinkFrameDataStruct > & InSourceFrames,
FLiveLinkSubjectFrameData & OutBlendedFrame,
FLiveLinkInterpolationInfo & OutInterpolationInfo
)
Interpolate(const FQualifiedFrameTime &, const FLiveLinkStaticDataStruct &, const TArray< FLiveLinkFrameDataStruct > &, FLiveLinkSubjectFrameData &, FLiveLinkInterpolationInfo &)
| Name | Interpolate |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
| Include Path | #include "LiveLinkFrameInterpolationProcessor.h" |
void Interpolate
(
const FQualifiedFrameTime & InTime,
const FLiveLinkStaticDataStruct & InStaticData,
const TArray < FLiveLinkFrameDataStruct > & InSourceFrames,
FLiveLinkSubjectFrameData & OutBlendedFrame,
FLiveLinkInterpolationInfo & OutInterpolationInfo
)