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Information about the interpolation that was done Used to give some cues to the caller about what's happened
| Name | FLiveLinkInterpolationInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
| Include Path | #include "LiveLinkFrameInterpolationProcessor.h" |
Syntax
struct FLiveLinkInterpolationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverflowDetected | bool | Whether interpolation point was above our newest sample | LiveLinkFrameInterpolationProcessor.h | |
| bUnderflowDetected | bool | Whether sampling was done below our oldest sample | LiveLinkFrameInterpolationProcessor.h | |
| ExpectedEvaluationDistanceFromNewestSeconds | float | Distance in seconds between expected evaluation time and newest sample | LiveLinkFrameInterpolationProcessor.h | |
| ExpectedEvaluationDistanceFromOldestSeconds | float | Distance in seconds between expected evaluation time and oldest sample | LiveLinkFrameInterpolationProcessor.h | |
| FrameIndexA | int32 | Frame indices interpolated between | LiveLinkFrameInterpolationProcessor.h | |
| FrameIndexB | int32 | LiveLinkFrameInterpolationProcessor.h |