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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient
- ILiveLinkClient::RegisterForFrameDataReceived()
- FLiveLinkClient::RegisterForFrameDataReceived()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
Include | #include "ILiveLinkClient.h" |
void RegisterForFrameDataReceived
&40;
const FLiveLinkSubjectKey & InSubjectKey,
const FOnLiveLinkSubjectStaticDataReceived::FDelegate & OnStaticDataReceived_AnyThread,
const FOnLiveLinkSubjectFrameDataReceived::FDelegate & OnFrameDataReceived_AnyThread,
FDelegateHandle & OutStaticDataReceivedHandle,
FDelegateHandle & OutFrameDataReceivedHandleconst
&41;
Remarks
Register for when a frame data was received. This will be called as soon as it is received. It has not been validated or added. The frame is not ready to be used. The callback may be call on any thread.