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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient
- ILiveLinkClient::IsVirtualSubject()
- FLiveLinkClient::IsVirtualSubject()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
Include | #include "ILiveLinkClient.h" |
bool IsVirtualSubject
&40;
const FLiveLinkSubjectKey & SubjectKey
&41; const
Remarks
Whether the subject key points to a virtual subject