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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient > IsSubjectValid
- ILiveLinkClient::IsSubjectValid()
- FLiveLinkClient::IsSubjectValid()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
Include | #include "ILiveLinkClient.h" |
bool IsSubjectValid
&40;
const FLiveLinkSubjectKey & SubjectKey
&41; const
Remarks
Whether or not a subject from a specific source is valid and has valid snapshot data