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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkClient
Type | Name | Description | |
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bool | IsSubjectTimeSynchronized
(
const FLiveLinkSubjectKey& SubjectKey |
Whether or not the subject's data, from a specific source, is time synchronized or not |
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bool | IsSubjectTimeSynchronized
(
FLiveLinkSubjectName SubjectName |
Whether or not the subject's data is time synchronized or not |