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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/ILiveLinkClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EvaluateFrameAtSceneTime_AnyThread
(
FLiveLinkSubjectName SubjectName, |
ILiveLinkClient.h | ||
bool EvaluateFrameAtSceneTime_AnyThread
(
FLiveLinkSubjectName SubjectName, |
Evaluates a subject for a specific role at a scene time. | ILiveLinkClient.h |
EvaluateFrameAtSceneTime_AnyThread(FLiveLinkSubjectName, const FTimecode &, TSubclassOf< ULiveLinkRole >, FLiveLinkSubjectFrameData &)
| Name | EvaluateFrameAtSceneTime_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
| Include Path | #include "ILiveLinkClient.h" |
virtual bool EvaluateFrameAtSceneTime_AnyThread
(
FLiveLinkSubjectName SubjectName,
const FTimecode & SceneTime,
TSubclassOf < ULiveLinkRole > DesiredRole,
FLiveLinkSubjectFrameData & OutFrame
)
EvaluateFrameAtSceneTime_AnyThread(FLiveLinkSubjectName, const FQualifiedFrameTime &, TSubclassOf< ULiveLinkRole >, FLiveLinkSubjectFrameData &)
Description
Evaluates a subject for a specific role at a scene time. The subject may go through a translator to get the desired role's frame data. If it's a virtual subject EvaluateFrame_AnyThread will be used instead.
This value is not cached.
| Name | EvaluateFrameAtSceneTime_AnyThread |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkClient.h |
| Include Path | #include "ILiveLinkClient.h" |
bool EvaluateFrameAtSceneTime_AnyThread
(
FLiveLinkSubjectName SubjectName,
const FQualifiedFrameTime & SceneTime,
TSubclassOf < ULiveLinkRole > DesiredRole,
FLiveLinkSubjectFrameData & OutFrame
)
True if a frame data was calculated.