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API > API/Runtime > API/Runtime/LiveLinkInterface
| Name | FSubjectFrameHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationBlueprintStructs.h |
| Include Path | #include "Roles/LiveLinkAnimationBlueprintStructs.h" |
Syntax
USTRUCT (BlueprintType )
struct FSubjectFrameHandle : public FLiveLinkBaseBlueprintData
Inheritance Hierarchy
- FLiveLinkBaseBlueprintData → FSubjectFrameHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSubjectFrameHandle() |
Roles/LiveLinkAnimationBlueprintStructs.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSubjectFrameHandle() |
Roles/LiveLinkAnimationBlueprintStructs.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedFrame | TSharedPtr< FCachedSubjectFrame > | Roles/LiveLinkAnimationBlueprintStructs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Roles/LiveLinkAnimationBlueprintStructs.h | |||
bool GetCurveValueByName
(
FName CurveName, |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
int32 GetNumberOfTransforms() |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
void GetRootTransform
(
FLiveLinkTransform& OutLiveLinkTransform |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
const FLiveLinkAnimationFrameData * GetSourceAnimationFrameData() |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
const FLiveLinkSkeletonStaticData * GetSourceSkeletonStaticData() |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
void GetSubjectMetadata
(
FSubjectMetadata& OutMetadata |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
void GetTransformByIndex
(
int32 InTransformIndex, |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
void GetTransformByName
(
FName InTransformName, |
Roles/LiveLinkAnimationBlueprintStructs.h | ||
| Roles/LiveLinkAnimationBlueprintStructs.h | |||
void SetCachedFrame
(
TSharedPtr< FCachedSubjectFrame > InCachedFrame |
Roles/LiveLinkAnimationBlueprintStructs.h |