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API > API/Runtime > API/Runtime/LiveLinkInterface
Dynamic data for Animation purposes.
| Name | FLiveLinkAnimationFrameData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationTypes.h |
| Include Path | #include "Roles/LiveLinkAnimationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkAnimationFrameData : public FLiveLinkBaseFrameData
Inheritance Hierarchy
- FLiveLinkBaseFrameData → FLiveLinkAnimationFrameData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Transforms | TArray< FTransform > | Array of transforms for each bone of the skeleton. | Roles/LiveLinkAnimationTypes.h |
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