Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > FLiveLinkLog
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkLog.h |
Include | #include "LiveLinkLog.h" |
template<typename FormatType, typename... ArgsType>
static TSharedPtr< FTokenizedMessage > TokenizedMessage
&40;
EMessageSeverity::Type Severity,
const FormatType & Format,
ArgsType... Args
&41;
Remarks
Write an message in to the LiveLink log. Will returns a valid TokenizedMessage if a new TokenizedMessage was created.