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API > API/Runtime > API/Runtime/LiveLinkInterface
Facility structure to handle data access in Blueprint
| Name | FLiveLinkLocatorBlueprintData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkLocatorTypes.h |
| Include Path | #include "Roles/LiveLinkLocatorTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkLocatorBlueprintData : public FLiveLinkBaseBlueprintData
Inheritance Hierarchy
- FLiveLinkBaseBlueprintData → FLiveLinkLocatorBlueprintData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameData | FLiveLinkLocatorFrameData | Roles/LiveLinkLocatorTypes.h |
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| StaticData | FLiveLinkLocatorStaticData | Static data should not change every frame | Roles/LiveLinkLocatorTypes.h |
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