Navigation
API > API/Runtime > API/Runtime/LiveLinkInterface
Static data for Locator purposes. Contains data about locators that should not change every frame. If data is unlabelled markers, Locator names array must be empty.
| Name | FLiveLinkLocatorStaticData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkLocatorTypes.h |
| Include Path | #include "Roles/LiveLinkLocatorTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkLocatorStaticData : public FLiveLinkBaseStaticData
Inheritance Hierarchy
- FLiveLinkBaseStaticData → FLiveLinkLocatorStaticData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUnlabelledData | bool | Set this to true if you wish to send an unstructured number of locators that can vary from one frame to the next. | Roles/LiveLinkLocatorTypes.h |
|
| LocatorNames | TArray< FName > | Roles/LiveLinkLocatorTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the locator names | Roles/LiveLinkLocatorTypes.h | ||
| Set the locator names | Roles/LiveLinkLocatorTypes.h | ||
void SetUnlabelledData
(
const bool& InbUnlabelledData |
Set as Unlabelled data | Roles/LiveLinkLocatorTypes.h |