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API > API/Runtime > API/Runtime/LiveLinkInterface
Dynamic data for light.
| Name | FLiveLinkLightFrameData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkLightTypes.h |
| Include Path | #include "Roles/LiveLinkLightTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkLightFrameData : public FLiveLinkTransformFrameData
Inheritance Hierarchy
- FLiveLinkBaseFrameData → FLiveLinkTransformFrameData → FLiveLinkLightFrameData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttenuationRadius | float | Light visible influence. Works for Pointlight and Spotlight. | Roles/LiveLinkLightTypes.h |
|
| InnerConeAngle | float | Inner cone angle in degrees for a Spotlight. | Roles/LiveLinkLightTypes.h |
|
| Intensity | float | Total energy that the light emits in lux. | Roles/LiveLinkLightTypes.h |
|
| LightColor | FColor | Filter color of the light. | Roles/LiveLinkLightTypes.h |
|
| OuterConeAngle | float | Outer cone angle in degrees for a Spotlight. | Roles/LiveLinkLightTypes.h |
|
| SoftSourceRadius | float | Soft radius of light source shape. Works for Pointlight and Spotlight. | Roles/LiveLinkLightTypes.h |
|
| SourceLength | float | Length of light source shape. Works for Pointlight and Spotlight. | Roles/LiveLinkLightTypes.h |
|
| SourceRadius | float | Radius of light source shape. Works for Pointlight and Spotlight. | Roles/LiveLinkLightTypes.h |
|
| Temperature | float | Color temperature in Kelvin of the blackbody illuminant. | Roles/LiveLinkLightTypes.h |
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