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Facility structure to handle Preston MDR data in blueprint
| Name | FLiveLinkGamepadInputDeviceBlueprintData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkInputDeviceTypes.h |
| Include Path | #include "Roles/LiveLinkInputDeviceTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkGamepadInputDeviceBlueprintData : public FLiveLinkBaseBlueprintData
Inheritance Hierarchy
- FLiveLinkBaseBlueprintData → FLiveLinkGamepadInputDeviceBlueprintData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameData | FLiveLinkGamepadInputDeviceFrameData | Dynamic data that can change every frame | Roles/LiveLinkInputDeviceTypes.h |
|
| StaticData | FLiveLinkGamepadInputDeviceStaticData | Static data that should not change every frame | Roles/LiveLinkInputDeviceTypes.h |
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