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Single-precision floating point equivalent of FLiveLinkAnimationFrameData.
| Name | FLiveLinkFloatAnimationFrameData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkAnimationTypes.h |
| Include Path | #include "Roles/LiveLinkAnimationTypes.h" |
Syntax
USTRUCT ()
struct FLiveLinkFloatAnimationFrameData : public FLiveLinkBaseFrameData
Inheritance Hierarchy
- FLiveLinkBaseFrameData → FLiveLinkFloatAnimationFrameData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Transforms | TArray< FTransform3f > | Array of transforms for each bone of the skeleton. | Roles/LiveLinkAnimationTypes.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLiveLinkFloatAnimationFrameData FromAnimData
(
const FLiveLinkAnimationFrameData& InAnimData |
Converts double-precision float animation data to single-precision float animation data. | Roles/LiveLinkAnimationTypes.h | |
static FLiveLinkAnimationFrameData ToAnimData
(
const FLiveLinkFloatAnimationFrameData& InFloatData |
Converts single-precision float animation data to double-precision float animation data. | Roles/LiveLinkAnimationTypes.h |