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API > API/Runtime > API/Runtime/LiveLinkInterface
Facility structure to handle base data in blueprint
| Name | FLiveLinkBasicBlueprintData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkBasicTypes.h |
| Include Path | #include "Roles/LiveLinkBasicTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkBasicBlueprintData : public FLiveLinkBaseBlueprintData
Inheritance Hierarchy
- FLiveLinkBaseBlueprintData → FLiveLinkBasicBlueprintData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameData | FLiveLinkBaseFrameData | Dynamic data that can change every frame. | Roles/LiveLinkBasicTypes.h |
|
| StaticData | FLiveLinkBaseStaticData | Static data that should not change every frame. | Roles/LiveLinkBasicTypes.h |
|