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API > API/Runtime > API/Runtime/LiveLinkInterface
| Name | FLiveLinkWorldTime |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
Syntax
USTRUCT ()
struct FLiveLinkWorldTime
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LiveLinkTypes.h | |||
FLiveLinkWorldTime
(
const double InTime |
LiveLinkTypes.h | ||
FLiveLinkWorldTime
(
const double InTime, |
LiveLinkTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Offset | double | Value calculated on create to represent the different between the source time and client time Can also be updated afterwards if a better continuous offset is calculated | LiveLinkTypes.h | |
| Time | double | SourceTime for this frame. Used during interpolation and to compute a running clock offset. | LiveLinkTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double GetOffset() |
Returns offset between source time and engine time. | LiveLinkTypes.h | |
double GetOffsettedTime() |
Returns the time + the adjustment between source clock and engine clock to have a time comparable to engine one. | LiveLinkTypes.h | |
double GetSourceTime() |
Returns the raw time received from the sender. | LiveLinkTypes.h | |
void SetClockOffset
(
double ClockOffset |
Adjust clock offset with a better evaluation of the difference between source clock and engine clock. | LiveLinkTypes.h |