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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > FLiveLinkBaseDataStruct > InitializeWith
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
Include | #include "LiveLinkTypes.h" |
void InitializeWith
&40;
const UScriptStruct &42; InOtherStruct,
const BaseType &42; InData
&41;
Remarks
- Initialize ourselves with another struct.
-
We could have been initialized before so if it's the case, previous memory will be destroyed.