Navigation
Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequencePlayer
- IMovieScenePlayer::ResolveBoundObjects()
- UMovieSceneSequencePlayer::ResolveBoundObjects()
- ULevelSequencePlayer::ResolveBoundObjects()
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
Include | #include "LevelSequencePlayer.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp |
virtual void ResolveBoundObjects
&40;
const FGuid & InBindingId,
FMovieSceneSequenceID SequenceID,
UMovieSceneSequence & Sequence,
UObject &42; ResolutionContext,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Resolve objects bound to the specified binding ID
Parameters
Name | Description |
---|---|
InBindingId | The ID relating to the object(s) to resolve |
OutObjects | Container to populate with the bound objects |