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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequencePlayer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< UObject * > GetEventContexts () |
LevelSequencePlayer.h | ||
static void GetEventContexts
(
UWorld& InWorld, |
Populate the specified array with any given event contexts for the specified world | LevelSequencePlayer.h |
GetEventContexts()
| Name | GetEventContexts |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
| Include Path | #include "LevelSequencePlayer.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp |
virtual TArray < UObject * > GetEventContexts() const
GetEventContexts(UWorld &, TArray< UObject * > &)
Description
Populate the specified array with any given event contexts for the specified world
| Name | GetEventContexts |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
| Include Path | #include "LevelSequencePlayer.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp |
static void GetEventContexts
(
UWorld & InWorld,
TArray < UObject * > & OutContexts
)