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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequence
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneSequence::PostLoad()
- ULevelSequence::PostLoad()
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
Include | #include "LevelSequence.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.