Navigation
Unreal Engine C++ API Reference > Runtime > LevelSequence > ULevelSequence
- UMovieSceneSequence::BindPossessableObject()
- ULevelSequence::BindPossessableObject()
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
Include | #include "LevelSequence.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp |
virtual void BindPossessableObject
&40;
const FGuid & ObjectId,
UObject & PossessedObject,
UObject &42; Context
&41;
Remarks
Called when Sequencer has created an object binding for a possessable object
Parameters
Name | Description |
---|---|
ObjectId | The guid used to map to the possessable object. Note the guid can be bound to multiple objects at once |
PossessedObject | The runtime object which was possessed. |
Context | Optional context required to bind the specified object (for instance, a parent spawnable object) |