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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates and initializes a new instance. | LevelSequenceObject.h | ||
FLevelSequenceObject
(
UObject* InObject |
Creates and initializes a new instance from an object. | LevelSequenceObject.h | |
FLevelSequenceObject
(
UObject* InOwner, |
Creates and initializes a new instance from an object component. | LevelSequenceObject.h |
FLevelSequenceObject()
Description
Creates and initializes a new instance.
| Name | FLevelSequenceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceObject.h |
| Include Path | #include "LevelSequenceObject.h" |
FLevelSequenceObject()
FLevelSequenceObject(UObject *)
Description
Creates and initializes a new instance from an object.
| Name | FLevelSequenceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceObject.h |
| Include Path | #include "LevelSequenceObject.h" |
FLevelSequenceObject
(
UObject * InObject
)
Parameters
| Name | Remarks |
|---|---|
| InObject | The object to be bound. |
FLevelSequenceObject(UObject *, FString)
Description
Creates and initializes a new instance from an object component.
| Name | FLevelSequenceObject |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceObject.h |
| Include Path | #include "LevelSequenceObject.h" |
FLevelSequenceObject
(
UObject * InOwner,
FString InComponentName
)
Parameters
| Name | Remarks |
|---|---|
| InOwner | The object that owns the component. |
| InComponentName | The component to be bound. |