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Unreal Engine C++ API Reference > Runtime > LevelSequence > FLevelSequenceBindingReferences > ResolveBinding
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include | #include "LevelSequenceBindingReference.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
void ResolveBinding
&40;
const FGuid & ObjectId,
UObject &42; InContext,
const FLevelSequenceBindingReference::FResolveBindingParams & InResolveBindingParams,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Resolve a binding for the specified ID using a given context
Parameters
Name | Description |
---|---|
ObjectId | The ID to associate the object with |
InContext | A context in which InObject resides InResolveBindingParams Struct containing additional resolving params |
OutObjects | Array to populate with resolved object bindings |