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Unreal Engine C++ API Reference > Runtime > LevelSequence > FLevelSequenceBindingReferences
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include | #include "LevelSequenceBindingReference.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
void RemoveObjects
&40;
const FGuid & ObjectId,
const TArray< UObject &42; > & InObjects,
UObject &42; InContext
&41;
Remarks
Remove specific object references
Parameters
Name | Description |
---|---|
ObjectId | The ID to remove |
InObjects | The objects to remove |
InContext | A context in which InObject resides (either a UWorld, or an AActor) |