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Unreal Engine C++ API Reference > Runtime > LevelSequence > FLevelSequenceBindingReferences
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include | #include "LevelSequenceBindingReference.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
void RemoveInvalidBindings
&40;
const TSet< FGuid > & ValidBindingIDs
&41;
Remarks
Filter out any bindings that do not match the specified set of GUIDs
Parameters
Name | Description |
---|---|
ValidBindingIDs | A set of GUIDs that are considered valid. Anything references not matching these will be removed. |