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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceBindingReference > API/Runtime/LevelSequence/FLevelSequenceBindingReference/__ctor
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include | #include "LevelSequenceBindingReference.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
FLevelSequenceBindingReference
&40;
UObject &42; InObject,
UObject &42; InContext
&41;
Remarks
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor)