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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceBindingReference
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction only used for serialization | LevelSequenceBindingReference.h | ||
FLevelSequenceBindingReference
(
UObject* InObject, |
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor) | LevelSequenceBindingReference.h |
FLevelSequenceBindingReference()
Description
Default construction only used for serialization
| Name | FLevelSequenceBindingReference |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include Path | #include "LevelSequenceBindingReference.h" |
FLevelSequenceBindingReference()
FLevelSequenceBindingReference(UObject , UObject )
Description
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor)
| Name | FLevelSequenceBindingReference |
| Type | function |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include Path | #include "LevelSequenceBindingReference.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
FLevelSequenceBindingReference
(
UObject * InObject,
UObject * InContext
)