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Unreal Engine C++ API Reference > Runtime > LevelSequence > FLevelSequenceBindingReference
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
Include | #include "LevelSequenceBindingReference.h" |
Syntax
struct FResolveBindingParams
Remarks
Structure that stores additional params that are used for resolving bindings.
Variables
Type | Name | Description | |
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FTopLevelAssetPath | StreamedLevelAssetPath | The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non - instance - level setups. |
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UWorld * | StreamingWorld | World Partition Streaming World. |
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const FWorldPartitionResolveData * | WorldPartitionResolveData | World Partition Resolve Data. |
Constructors
Type | Name | Description | |
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