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API > API/Runtime > API/Runtime/LevelSequence
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceAnimSequenceLink.h |
| Include | #include "LevelSequenceAnimSequenceLink.h" |
Syntax
USTRUCT (BlueprintType )
struct FLevelSequenceAnimSequenceLinkItem
Remarks
Link To Anim Sequence that we are linked too.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEvaluateAllSkeletalMeshComponents | ||
| bool | bExportAttributeCurves | ||
| bool | bExportMaterialCurves | ||
| bool | bExportMorphTargets | ||
| bool | bExportTransforms | From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically. | |
| bool | bRecordInWorldSpace | ||
| bool | bUseCustomTimeRange | Whether or not to use custom time range | |
| TEnumAsByte< ERichCurveInterpMode > | CurveInterpolation | ||
| FFrameRate | CustomDisplayRate | Custom display rate, should be set from the movie scene/sequencer display rate | |
| FFrameNumber | CustomEndFrame | Custom end frame in display rate | |
| FFrameNumber | CustomStartFrame | Custom start frame in display rate | |
| FFrameNumber | DelayBeforeStart | Number of Display Rate frames to delay at the same frame before doing the export. | |
| TArray< FString > | ExcludeAnimationNames | Exclude all animation bones/curves that match this list | |
| TArray< FString > | IncludeAnimationNames | Include only the animation bones/curves that match this list | |
| EAnimInterpolationType | Interpolation | ||
| FSoftObjectPath | PathToAnimSequence | ||
| FGuid | SkelTrackGuid | ||
| FFrameNumber | WarmUpFrames | Number of Display Rate frames to evaluate before doing the export. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEqual
(
FGuid InSkelTrackGuid, |
||
| UAnimSequence * | |||
| void | SetAnimSequence
(
UAnimSequence* InAnimSequence |