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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceAnimSequenceLinkIt-
Syntax
UPROPERTY (BlueprintReadWrite, AdvancedDisplay, Category=Property)
FFrameNumber DelayBeforeStart
Remarks
Number of Display Rate frames to delay at the same frame before doing the export. It will evalaute first, then any warm up, then the export. Use it if there is some post anim BP effects you want to ran repeatedly at the start.