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Unreal Engine C++ API Reference > Runtime > LevelSequence > ALevelSequenceMediaController
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/SequenceMediaController.h |
Include | #include "SequenceMediaController.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/SequenceMediaController.cpp |
void SynchronizeToServer
&40;
float DesyncThresholdSeconds
&41;
Remarks
Forcibly synchronize the sequence to the server's position if it has diverged by more than the specified threshold