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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ALevelSequenceActor
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
| Include | #include "LevelSequenceActor.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
void SetBinding
&40;
FMovieSceneObjectBindingID Binding,
const TArray< AActor &42; > & Actors,
bool bAllowBindingsFromAsset
&41;
Remarks
Overrides the specified binding with the specified actors, optionally still allowing the bindings defined in the Level Sequence asset
Parameters
| Name | Description |
|---|---|
| Binding | Binding to modify |
| Actors | Actors to bind |
| bAllowBindingsFromAsset | If false the new bindings being supplied here will replace the bindings set in the level sequence asset, meaning the original object animated by Sequencer will no longer be animated. Bindings set to spawnables will not spawn if false. If true, new bindings will be in addition to ones set set in SequencerUI. This function will not modify the original asset. |