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Unreal Engine C++ API Reference > Runtime > LevelSequence > ALevelSequenceActor
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include | #include "LevelSequenceActor.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
void AddBinding
&40;
FMovieSceneObjectBindingID Binding,
AActor &42; Actor,
bool bAllowBindingsFromAsset
&41;
Remarks
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the Level Sequence asset
Parameters
Name | Description |
---|---|
Binding | Binding to modify |
Actor | Actor to bind |
bAllowBindingsFromAsset | If false the new bindings being supplied here will replace the bindings set in the level sequence asset, meaning the original object animated by Sequencer will no longer be animated. Bindings set to spawnables will not spawn if false. If true, new bindings will be in addition to ones set set in SequencerUI. This function will not modify the original asset. |