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API > API/Runtime > API/Runtime/Launch
| Name | FPreInitContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Launch/Public/LaunchEngineLoop.h |
| Include Path | #include "LaunchEngineLoop.h" |
Syntax
struct FPreInitContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableDisregardForGC | bool | LaunchEngineLoop.h | ||
| bDumpEarlyConfigReads | bool | LaunchEngineLoop.h | ||
| bDumpEarlyPakFileReads | bool | LaunchEngineLoop.h | ||
| bForceQuitAfterEarlyReads | bool | LaunchEngineLoop.h | ||
| bHasEditorToken | bool | LaunchEngineLoop.h | ||
| bIsPossiblyUnrecognizedCommandlet | bool | LaunchEngineLoop.h | ||
| bIsRegularClient | bool | LaunchEngineLoop.h | ||
| bTokenDoesNotHaveDash | bool | LaunchEngineLoop.h | ||
| bWithConfigPatching | bool | LaunchEngineLoop.h | ||
| CommandletCommandLine | FString | LaunchEngineLoop.h | ||
| SlowTaskPtr | FScopedSlowTask * | LaunchEngineLoop.h | ||
| Token | FString | LaunchEngineLoop.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Cleanup() |
LaunchEngineLoop.h |