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API > API/Runtime > API/Runtime/Launch
| |
|
| Name |
FPreInitContext |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Launch/Public/LaunchEngineLoop.h |
| Include Path |
#include "LaunchEngineLoop.h" |
Syntax
struct FPreInitContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bDisableDisregardForGC |
bool |
|
LaunchEngineLoop.h |
|
| bDumpEarlyConfigReads |
bool |
|
LaunchEngineLoop.h |
|
| bDumpEarlyPakFileReads |
bool |
|
LaunchEngineLoop.h |
|
| bForceQuitAfterEarlyReads |
bool |
|
LaunchEngineLoop.h |
|
| bHasEditorToken |
bool |
|
LaunchEngineLoop.h |
|
| bIsPossiblyUnrecognizedCommandlet |
bool |
|
LaunchEngineLoop.h |
|
| bIsRegularClient |
bool |
|
LaunchEngineLoop.h |
|
| bTokenDoesNotHaveDash |
bool |
|
LaunchEngineLoop.h |
|
| bWithConfigPatching |
bool |
|
LaunchEngineLoop.h |
|
| CommandletCommandLine |
FString |
|
LaunchEngineLoop.h |
|
| SlowTaskPtr |
FScopedSlowTask * |
|
LaunchEngineLoop.h |
|
| Token |
FString |
|
LaunchEngineLoop.h |
|
Functions
Public