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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/UMaterialExpressionLandscapeLaye-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
int32 Compile
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionLandscapeLayerBlend.h |
Compile(class FMaterialCompiler *, int32)
| Name | Compile |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h |
| Include Path | #include "Materials/MaterialExpressionLandscapeLayerBlend.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Materials/MaterialExpressionLandscapeLayerBlend.cpp |
virtual int32 Compile
(
class FMaterialCompiler * Compiler,
int32 OutputIndex
)
Compile(class FMaterialCompiler *, int32, bool)
| Name | Compile |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h |
| Include Path | #include "Materials/MaterialExpressionLandscapeLayerBlend.h" |
int32 Compile
(
class FMaterialCompiler * Compiler,
int32 OutputIndex,
bool bForPreview
)