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| Name | UMaterialExpressionLandscapeLayerBlend |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerBlend.h |
| Include Path | #include "Materials/MaterialExpressionLandscapeLayerBlend.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionLandscapeLayerBlend : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionLandscapeLayerBlend
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionLandscapeLayerBlend
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionLandscapeLayerBlend.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Layers | TArray< FLayerBlendInput > | Materials/MaterialExpressionLandscapeLayerBlend.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReferenceTexture() |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
| Materials/MaterialExpressionLandscapeLayerBlend.h | |||
virtual FExpressionInput * GetInput
(
int32 InputIndex |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual FName GetInputName
(
int32 InputIndex |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual TArrayView< FExpressionInput * > GetInputsView() |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
| Gets the landscape layer names | Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 InputIndex |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual UObject * GetReferencedTexture() |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual ReferencedTextureArray GetReferencedTextures() |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual bool IsResultMaterialAttributes
(
int32 OutputIndex |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Materials/MaterialExpressionLandscapeLayerBlend.h | ||
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Materials/MaterialExpressionLandscapeLayerBlend.h |