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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplineSegment
Syntax
UPROPERTY (EditAnywhere, Category=VirtualTexture, Meta=(DisplayName="Draw in Virtual Textures"))
TArray< TObjectPtr< URuntimeVirtualTexture > > RuntimeVirtualTextures
Remarks
Array of runtime virtual textures into which we draw the spline segment. The material also needs to be set up to output to a virtual texture.